First iteration... Done!
Great Food it's Hard to Chew » Devlog
During the last night, Pielloww and I discussed our idea for this game, drafting a simple GDD. If you want to leave your feedback, it will be most appreciated.
Based on that, we just finished the first proof of concept of the enemies procedural generation and a basic AI. I am quite happy with the result, even if my implementation wasn't elegant at all.
Regards the AI, since the foes are microorganisms, it doesn't need to act strategically... which I know will be a blessing along the road.
P.S.: I never used Construct 3 Sublayers, and now I don't know how I could live without them.
Files
Construct_Jam_2025.zip 695 kB
3 days ago
Get Great Food it's Hard to Chew
Great Food it's Hard to Chew
Life is hard when you are tasty, your friends are tasty, and everyone is tasty, but with tough jaws
Status | Prototype |
Authors | Pablo J. Gorigoitia Castro, Simiaman |
Genre | Survival |
Tags | Arcade, construct-3, Experimental, Retro |
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